Samstag, 25. Juli 2015

Future Updates and More

Next update will be more effects and music. More effect in general.

I planning it to release the lastest version end september.

I will try to more frequently update my blog... Take care i hope you have all a great weekend.

Montag, 20. Juli 2015

Sonntag, 19. Juli 2015

Finally Quarth2.3 is today!!!

New version update should be up in some hours. 52 different blocks with different colours so far.

The game got fast and i improved alot. I still hope i can add some background sound soon and improve the art and icon overall.

More Infos soon. I hope you all had a great weekend.

Take care. ...

PS.: I will put the links up when the new version is online;)

Dienstag, 14. Juli 2015

New Blocks, PC reinstalling, Perforce and more.

Its been awhile sry, got sick and had to reinstall my pc too.

Move from bitbucket to perforce and cloud.

It took me awhile parts of the project broke too. Got on my birthday sick too.
Alot of lost time. Added some effects and trying to finish the new blocks.

Take care. More Screenshots and Infos soon.

Donnerstag, 9. Juli 2015

New Update soon and More

Also finished the new blocks. The colours so far are a real issue setting up each prefab takes alot of time.

For the future i need an better poolingsystem.

I got no time to add gamesparks the downloads increase but on slideme and still pretty low on goggle play.

More updates soon and some reworks.

Take care.

Sonntag, 5. Juli 2015

Figures, goggle play stats and more

I worked today on more figures and colours. An colourmanager would be nice but so far no time for that.

Goggle play stats seems still not right. Slideme store is doing better.
I decided an while ago to release the game too on tizen phones.

The current final version seems not support it from unity.
I switched to an patched version but was unstable.

Tizen Sdk didnt work on my windows 8.1. I still dont know how to get an phone anyway. They got an emulator too.

I really want to release my game on the tizen store. Seems not that easy.

I need to add more events with Gameanalytics. I am huge fan.

Still have none good solution for an independent leaderboard system.

Take, care M...

Freitag, 3. Juli 2015

Background Animation fix and Scene Fading and more.

Had to release an bugfix today. Just had some troubles with the background effects and some blocks.

Today i added to also scene fading. Enabled the button animation.
Improve the spawning and more colored blocks and added new art.

I need made to add an color list to gen the colours or pick them randomly
for each figure.

Still missing the new powerups and effect art for the powerups if they got picked.

I wish you all a great weekend.
If you got time please check out my game and give me feedback.

Bugfixed, CountdownTimer and new Figures.

Yesterday I began working on a Countdown Timer for the spawner .
The biggest issue so far seems to be that the figure get spawn at around 12 seconds after the start.

Also tested some new ideas with smaller spawn offset and switching .
This week I plan to add 5 colours each figure type and around different figures.

Next update is coming soon. I will delay the appstore release since I need more time.
I would love to make an android tv version too but no time and budget yet.

Take care more updates and screenshots soon.