Sonntag, 1. November 2015

Future development and More

So far i am almost done with the game. I want to fix and improve the unbeatable behavior.
DoTween just released some kind of blinking..

Should work good for the game.

Now i will work more on the traveler game and Master of Potions.

Take care,



Sonntag, 25. Oktober 2015

Windows Phone build is finally up^^

Finally i got it working and release my first Windows Phone.

I couldnt update yet to Windows 8.1 Unity bugs and VS troubles.

Link:https://www.microsoft.com/en-us/store/games/lasertris/9nblggh6ck97

Hope you all have a great sunday. Take care.


Freitag, 23. Oktober 2015

Finally uploaded to the Windows Phone store and new Android update too.

Renamed the game and added some improvements.

Today i finally did it got a bit sick again. But push myself to release it on Windows Phone.

Next will be Tizen. I will reinstall my pc and try again to get the tizen build working.

Take care,






Mittwoch, 21. Oktober 2015

Windows Phone release soon

Just well be doing some testing on my phone and then put it up in the store and share the link.

I hope you all having a great weekend.

Take care,

https://placeit.net/

Donnerstag, 15. Oktober 2015

Invisible Behavior and new Menus

Its been awhile since the last update. I just fixed the Invisible Behavior and improve a lot.
It the past I used playerpref to save the score. That comes now handy since I can reuse a lot of the code.

The game runs smooth also on my old windows phone.

Take care, more updates and screenshots soon.

Freitag, 9. Oktober 2015

Got sick soon more update

Sry i was the hole week sick and had to rest. I will soon release some updates and the rebranding

Take care,


Montag, 28. September 2015

Finally the Windows Phone version is working^^

Yesterday got it working with DoTween. The last update broke some stuff and I could fix the slowdowns too. Soon the game is ready for the windows phone release;)

I am glad and hope I can get the tizen also working. Last but not least the ipad and iOS version is coming soon. I need to renew my dev account and testing.

An name change will be made soon too.


The game is far from perfect now but I think its good time to release it soon.

Take care...

Sonntag, 27. September 2015

Windows phone and new update.

This week i worked on an windows phone version. Some issue because some problems with DoTween and building.

My internet still have issues and seems to hold me back to finish the game.

I maybe need to rework the tweens to unity animation to have less issues in future.

Take care,


Sonntag, 20. September 2015

Next update and More

New Art updates soon. I had to change the name of the game. Goggle didnt accept the last changes.

Also i hope the Unity update improves the performance and more.

My son broke my nexus 7. Its pretty bad because that was my only tablet on android.






Take care...

Montag, 14. September 2015

App Name change and Issues with Keywords.


I didnt today some testing one of updates got rejected from google play.
I decided to changed the name to SIRTET! Crusher sounds weird but read it backward. Now it got approved.


More soon^^

Sonntag, 13. September 2015

Improvements and Future

Updated to an new unity version will be improve the overall performance of the game and more.
Since the game is base on the UI i need a static batching to bring the game to the next level.

I wish you all a great week, take care more infos and new update soon.


Freitag, 4. September 2015

Still things to improve and More

I wanted to release the game on iOS in Sept. Its Sept but i still not ready.

I am sry i trying my best to finish it but it usually takes longer.

So far the invisible behavior needs to be fixed and animation needs to be added and more art.
One idea was tournaments and more challenges.

Next week i have more time i will try to improve more and ship an other update.


Dienstag, 1. September 2015

New update and Release.

Finally my internet is working again just uploaded an new update to the goggle play store.

More powerups and some finetuning.

Take care

Link: https://play.google.com/store/apps/details?id=com.quarth.game&hl=en

Sonntag, 23. August 2015

Next coming update and More

I am almost done with the new update, but I still have troubles with my connection. Tomorrow it should be fixed and I will release then the new update.

The game is working great it needs more testing and more feedback from players.

I will release more screenshots and infos soon. Take care.

Montag, 17. August 2015

New Powerup Art and More

Sry for less updates my internet was been broken for days now;(  Finish almost all powerups and worked on some new figures.

Screenshots will be up soon. Hopefully my internet works then.

Sound updates soon, I had a lot of testing for new features. New update will be up this week.


Take care, I wish you all a great weekend.



Donnerstag, 13. August 2015

My Tizen nightmare

 Still trying to get the emulator running. A lot of issue. Without an testing device its almost impossible to get it running.

My pc seems to have issue too I still hope it don't dies.

Got some new art and improve a lot. I really not satisfied with the progress and with the game overall. Its an big challenge to finish it so far.

More planning would be better next time.

Hope you all have an great week. Take care, more updates soon.

Samstag, 8. August 2015

Technical Challenge, Tizen and Emulator

Hope you all have a great weekend. Worked a bit on the game some issues with the new art and got some new powerup art.

It is an real challenge to finish this game somehow.

Tizen:

An nightmare. The unity support and doc a joke. Figure out how to push the game to the emulator.
The support keeps saying i should make a detailed feedback and feature request.

Player:

Some dont get the game and then uninstall or stop playing..
Players really to want to invest time nowadays into games.

Take care...


Donnerstag, 6. August 2015

Tizen Tizen Tizen

Got an three days nightmare to got it working the build is 2/3 small then my android build.

I still don't know how to get an testing devices. The Unity doc was not perfect.

Also got some troubles with the new are some of the blocks don't look good in the engine.
Making games is hard as hell.

New update soon. I lost a lot of time this week with working on the exporter and stuff.

Screenshots and updates soon.

Take care...

Sonntag, 2. August 2015

New Update Coming soon and More

Sry for less updates so far. Got sick had to rest a bit.

I will add this week the rest of the new art and rework some effects.
Still there are issues to understand some behaviors of the figures.
I need improve the effects and animations overall.

I will animate the bottom line too.

Importent updates in future are better Background sounds and effects.

More screenshots and Infos soon.

Take care, I wish you all a great week.

Samstag, 25. Juli 2015

Future Updates and More

Next update will be more effects and music. More effect in general.

I planning it to release the lastest version end september.

I will try to more frequently update my blog... Take care i hope you have all a great weekend.


Montag, 20. Juli 2015

Sonntag, 19. Juli 2015

Finally Quarth2.3 is today!!!

New version update should be up in some hours. 52 different blocks with different colours so far.

The game got fast and i improved alot. I still hope i can add some background sound soon and improve the art and icon overall.

More Infos soon. I hope you all had a great weekend.

Take care. ...

PS.: I will put the links up when the new version is online;)

Dienstag, 14. Juli 2015

New Blocks, PC reinstalling, Perforce and more.

Its been awhile sry, got sick and had to reinstall my pc too.

Move from bitbucket to perforce and aws.amazon cloud.

It took me awhile parts of the project broke too. Got on my birthday sick too.
Alot of lost time. Added some effects and trying to finish the new blocks.


Take care. More Screenshots and Infos soon.

Donnerstag, 9. Juli 2015

New Update soon and More

Also finished the new blocks. The colours so far are a real issue setting up each prefab takes alot of time.

For the future i need an better poolingsystem.

I got no time to add gamesparks the downloads increase but on slideme and still pretty low on goggle play.

More updates soon and some reworks.

Take care.


Sonntag, 5. Juli 2015

Figures, goggle play stats and more

I worked today on more figures and colours. An colourmanager would be nice but so far no time for that.

Goggle play stats seems still not right. Slideme store is doing better.
I decided an while ago to release the game too on tizen phones.

The current final version seems not support it from unity.
I switched to an patched version but was unstable.

Tizen Sdk didnt work on my windows 8.1. I still dont know how to get an phone anyway. They got an emulator too.

I really want to release my game on the tizen store. Seems not that easy.

I need to add more events with Gameanalytics. I am huge fan.

Still have none good solution for an independent leaderboard system.

Take, care M...

Freitag, 3. Juli 2015

Background Animation fix and Scene Fading and more.

Had to release an bugfix today. Just had some troubles with the background effects and some blocks.

Today i added to also scene fading. Enabled the button animation.
Improve the spawning and more colored blocks and added new art.

I need made to add an color list to gen the colours or pick them randomly
for each figure.

Still missing the new powerups and effect art for the powerups if they got picked.

I wish you all a great weekend.
If you got time please check out my game and give me feedback.


Bugfixed, CountdownTimer and new Figures.

Yesterday I began working on a Countdown Timer for the spawner .
The biggest issue so far seems to be that the figure get spawn at around 12 seconds after the start.

Also tested some new ideas with smaller spawn offset and switching .
This week I plan to add 5 colours each figure type and around different figures.

Next update is coming soon. I will delay the appstore release since I need more time.
I would love to make an android tv version too but no time and budget yet.

Take care more updates and screenshots soon.


Dienstag, 30. Juni 2015

Bugfixes and More

Just uploaded an new version was a small bug in game.
Found some other mirror stuff needs to be fixed soon.

For leaderboards i found gamesparks, but its pretty expensive if you have alot of players.

This week is planned to add the new art. More figures i want each type around 25.

Also added more languages with small
translated description for the game.

Sonntag, 28. Juni 2015

Leaderboards, Figures and More Content

I looking for a while for an good leaderboard service. To be honest its not that easy for android. goggle play gameservices are nice, but for china etc are not good.

I really dont understand why there is not a real good solution.
Got some new ideas for more rotate figures and more.

I need soon pump the content to the next level.












Take care....

Samstag, 27. Juni 2015

Update. Pause Button, Tut Button and more.

Today i fixed some bugs and decide to release an new version.
The game is more difficult now and alot of improvements.

Tutorial can be accessed from the Tut Button.

More Art improvements and more variety soon.

https://play.google.com/store/apps/details?id=com.quarth.game

Update should be up soon!^^

Please check it out and give me some feedback.

Thank you take care.


Freitag, 26. Juni 2015

More Tuts, Improvements and More.

I finished the first part of the tutorials some coding needs to be done.
But i think i will put up a new version this weekend.

Overall i pretty happy with how the game went so far.
I hope the tuts help some players to know how to play.
I still think its not difficult.

















Thank you all for reading my blog. I will keep you updated^^


Mittwoch, 24. Juni 2015

Adding Gameanalytics and more Tuts

For some players and testers an real problem seems to be how to complete
some of the special behaviors. I decided to add an tut. Some players figure it out
but for some its seems to be a difficult task.














Since my goggle dev account stats seems not to work perfect i wanted to add
gameanalytics and to know more about the players behaviors to improve the game overall.

Take care

Dienstag, 23. Juni 2015

More Tuts and Improvements

Almost finish all of the tuts so far. It needs small improvements.
So far it basic parts are done. Take care i added also an pausebutton.
Soon more updates.



Sonntag, 21. Juni 2015

Pause Button and Tut Preview

Yesterday Stan added me some new art and we reworked the Tut.
My goggle play dev console is still not up to date.
Like last week, weird thing.

Need to work on more tuts and improves for the game.
Pause button art is finally there is also on my feature list since some testers requested it.

Improve the Level change effect. And made some testing with new fading effects the only issue if i use it for each block it will add up and slow down the game.

Not the finally version yet, but almost done also animated.

Some players needed some tuts to know how to play.
I was hoping all figure it out.






Take care...

Samstag, 20. Juni 2015

Sneak Preview Tutorial

Just a quick Sneak of the upcoming Ingame Tut.
More Infos soon. Sry my kids are sick.

Take care.


Freitag, 19. Juni 2015

Coming New Block and More

Sry still a bit still. Still trying to improve the gameoverall.




Sneak preview of some of the new block thats coming.
Soon there will be new update. Found some small bugs there are fixed now. 
Still got not enough feedback from players. I need more feedback.

Take care, 

M...

Mittwoch, 17. Juni 2015

Boss Figure is Coming^^

Boss Figure is coming soon. An figure that can spawn
more blocks.

The art rework is not done yet. There will be more art soon.

I am still a bit sick sry for less updates so far i will soon put more infos up;)

Dienstag, 16. Juni 2015

Sneak Preview Ingame Tut

Just a quick sneak preview from the Ingame Tut.
More soon, sry i am abit sick.

Take care.


Montag, 15. Juni 2015

Boss figure and new improvements

I hope you all had an great weekend, I am working on some big improvements and Ingame Tuts.

Also Boss figure will be readded soon and i will write about some new behaviors for the new figures.

More Updates soon. Take care

Improved the Video a bit:

Samstag, 13. Juni 2015

Bugfixes, Quick new Ingame Video

Funny i made an new video to test out for an trailer in future and found a bug^^
Just fixed the bug need to improve the game overall.


It was pretty easy to make it with placeit. I love to make mockup videos.

i need to improve some effects and finally add goggle play services for online score.

I hope you have all a great weekend take care.


Freitag, 12. Juni 2015

Updates and Work in Progress

Working on some improvements for the spawner and new figures.
I am thinking to make an poll which different types players want.

Description needs to be improve and better screenshots.

Stan got some great ideas for the tut at the beginning of the game.

Banner from Stan i put it also in the goggle play store:














Take i hope you all have an great week. More updates soon.






Donnerstag, 11. Juni 2015

Better Spawner and New Unity Update.

An real issue so far is that the gameplay is not fast enough and not enough
figures get spawn that needs to be fixed.

Stan help me to work on an ingame tut.
Overall the gameplay needs to improve and the need to be polished.

I really want to improve the game and bring it to the same level.

Placeit


More soon.

Mittwoch, 10. Juni 2015

Future updates and Plans

More Blockart will coming soon to get more variety.

Also i want to release an android ware and apple watch version.
So far from the testing it looks good.

Mockup from Placeit
I testet it also in the Unity editor
it looks good since the game was design to work with any res.


I tweeted with Game Analytics guys
and i posted an apple watch screenshot from potionZ.
They like it and i think its a great idea to make for the watch games too.





What comes next?

Overall improvements, better sound, finally i will add an background sound.
pausebutton. tutorial mode skippable, localisation

New behaviors.

Take care.

Dienstag, 9. Juni 2015

New Update is UP

Finally the new update is on goggle play:
 https://play.google.com/store/apps/details?id=com.quarth.game&hl=en

I wish you all a great week. Take care




 

Finally New Big Art Rework Update.

I put it up finally!!!

I am glad the art rework and the new animations and backgrounds went so well.
Stan did a great job and help me out alot.

I just uploaded it to the goggle play store.

It should be up in some hours: Quarth goggle play link

The rest of the new art and new blocks and an skippable tut will added soon.








Sonntag, 7. Juni 2015

Coming Update for tomorrow

I finally decide to push out an other big update. Art got reworked from Stan.
He help me also with alot of animation improves. More will come.

Summary

  • Block Art got update
  • new animated background
  • new laser effect and improved shooting
  • Powerup effects and animation.
  • Less Powerups since not all art yet ready
  • New MainMenu
  • If you loose a small animation.
  • more soundeffects
  • faster gameplay
  • new colours for the blocks
etc

Sneak preview. 

More tomorrow take care.


Donnerstag, 4. Juni 2015

MainMenu past and the future.

Just wanted the new coming MainMenu and the past.

It really show how much everything improves.

Past:                                                             Future:

                                                                        
Take care, more updates soon.


Montag, 1. Juni 2015

Sneak Preview more Game modes are coming!!!

I hope you all had a great week, i got alot of improvements today.

Added some of the new testblocks. Add the animation start for the laser effect.
Also worked on some control improvements. Put in some of the new blocks
for testing.

Sneak Preview of the new modes:








So far done:


  1. New Powerup effects
  2. Effect if you loose the game
  3. Gameplay improvements
  4. New Block art added

Still missing:

  1. Block Animation
  2. Better Complete effect
  3. Improvements on the score effects
  4. And more